Traveling gets even better thanks to a variety of transportation options, from riding various mounts to stomping around in a mech suit to soaring on a glider. I enjoyed Biomutant most when I simply explored, stumbling upon hidden bunkers or abandoned villages and clearing them of their precious loot. The anthropomorphic character and monster designs are a charming blend of strange, funny and, sometimes, unsettling. A majestic Tree of Life sits at the world's center and its four gigantic roots snake for miles overhead for a wondrous sight. Despite its post-apocalyptic premise, the vibrant overworld is packed with color, and I love how that beauty is juxtaposed with ruins of modern civilization. Like many jacks-of-all-trades it winds up being a master of none, and a thick layer of technical jank on top of half-baked ideas makes Biomutant feel like a case of feature creep that needed to be scaled back.Īt its core, Biomutant is a typical open-world game featuring a large map littered with basic objectives, points of interests, and various environmental biomes with bizarre wildlife roaming in between. The game blends elements of open-world design with stylish action, gunplay, crafting, a morality system, and more. We especially like the richly animated characters, as well as the colourful elements of the presented world.Much like its gene-spliced protagonist, Biomutant is a hodgepodge of ideas stitched together to form what is ultimately a mixed bag. Technical aspectsīiomutant runs on Unreal Engine 4 technology and makes very good use of its possibilities. Each of these machines can be largely modified. During our adventures there are also robots supporting us during the fight and other challenges. Also important are his clothes and various accessories a gas mask and a bottle of oxygen are useful for exploring contaminated zones, while a warm costume is necessary when we find ourselves in icy territory. The equipment does not end with the hero's arsenal. In addition, the game has an extensive crafting system, allowing you to create new weapons or improve the ones you already have, based on parts found along the way. In addition, we acquire mutations, which affect the appearance of the character, as well as provide him with various powers and abilities (biological contamination, for example, can make him grow huge claws, while radiation can unlock various powers of the mind, such as telekinesis or levitation) and affect his statistics. We learn new moves of Wu-Fu fighting style. During battles we have to show dexterity and reflexes and skilfully use our character's abilities, combining elements of hand-to-hand combat and cold weapons (such as one- and two-handed swords, machetes and more sophisticated murder tools like a chainsaw) and using an extensive arsenal of firearms (including revolvers, machine guns and shotguns).Īs we progress, we develop the protagonist in various ways. Dynamic fights with enemies also play an important role here. The action is observed from a third person perspective (TPP), and gameplay is driven by quests for the various tribes, which not only push the story forward, but also shape our relationships with factions. We travel through the world on foot or using various means of transport, including a variety of mounts, mechs, water scooters, bionic wings, jet packs and balloons. The developers give us a vast world at our disposal, made up of picturesque, richly covered plains, wastelands, ruins of industrial and military complexes and dark underground. We also choose the initial type of mutation, providing resistance to dangerous conditions in certain locations. At this stage we decide on his race and profession, which determine the basic statistics (strength, vitality, charisma, intellect, agility and luck) and indirectly affect the appearance. The adventure in Biomutant begins with the creation of a hero. The system of the contextual storyteller prepared by the authors, on the other hand, makes sure that all events are presented in an attractive form as a coherent story, constantly commented on by the narrator. Our actions and decisions affect the protagonist and the entire land, as well as shape the non-linear story, determining its course and ending (we can either save the world or destroy it). During the game we play as a self-made hero, whose task is to unite warring tribes and try to save the world from impending doom.
0 Comments
Leave a Reply. |